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A Build is an immutable snapshot of your Agent Graph and pinned tool versions — the artifact you assign to environments and deploy to channels, triggers, or A2A.

Build lifecycle

Draft → validated → published → deployed.

Publishing

Publish tools and graph versions before building.

Environments

DEV, UAT, and PROD assignment.

Deploy

Channel, Chat API, trigger, or A2A targets.

What is a build?

Build form with graph and tool version pins

Build dialog — confirm Agent Graph version and pinned tools

Create a build

  1. In Graph Studio, Save the graph.
  2. Click Build on the toolbar.
  3. Wait while Phinite validates the graph and packages tool versions.
  4. Add a Description.
  5. Confirm Agent Graph version and Tools — click Publish on any unpublished tool.
  6. Click Create Build.
Builds appear under Studio sidebar → Agent Builds.
Build stays disabled until the graph is saved. Unpublished tools block build creation until you publish them from Dev Studio.

Build lifecycle

See Build lifecycle for detailed transitions.

Assign to environments

  1. Open Agent Builds in Graph Studio sidebar or the build list.
  2. Select a build and open the Assign environment drawer.
  3. Choose DEV, UAT, or PROD.
  4. Confirm — the build becomes active for that environment.
Each environment reads its own env variables and integration credentials at runtime.
Promote builds DEV → UAT → PROD after testing. Never edit a deployed build — create a new build from an updated graph instead.

Builds vs Agent Cards

Agent Cards reference a build when you Expose as A2A. See Agent Cards & builds.